I wanted to create something that would capture the beauty of nature and architecture at the same time . I was really more inspired by most video games like uncharted and tomb raider. I wanted to have a place where people would wonder what type of people actually created these ruins what was the meaning behind having these huge rafflesia flowers surround this one area. this was a huge learning experience . upgrading to UE5 to continue the project was a good idea to learn more about unreal engine and what it has to offer with the lumens feature. Learning houdini to create some of the vines and ivy plants was a good learning experience as well. I wanted to push myself with project to file tackle foliage and using speedtree was such a great in achieving that goal. I finally say I am no longer afraid to work with foliage .