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Old Ruins

I wanted to create something that would capture the beauty of nature and architecture at the same time . I was really more inspired by most video games like uncharted and tomb raider. I wanted to have a place where people would wonder what type of people actually created these ruins what was the meaning behind having these huge rafflesia flowers surround this one area. this was a huge learning experience . upgrading to UE5 to continue the project was a good idea to learn more about unreal engine and what it has to offer with the lumens feature. Learning houdini to create some of the vines and ivy plants was a good learning experience as well. I wanted to push myself with project to file tackle foliage and using speedtree was such a great in achieving that goal. I finally say I am no longer afraid to work with foliage .

I wanted this flower to be the main focus on this environment mainly because its the largest flower in the world and I really liked the overall look of the flower.

I wanted this flower to be the main focus on this environment mainly because its the largest flower in the world and I really liked the overall look of the flower.

for the ground textures I created two textures inside of the quixel mixer and used the vertex painting to blend them together

for the ground textures I created two textures inside of the quixel mixer and used the vertex painting to blend them together

Modular props were used and were all created by me.

Modular props were used and were all created by me.

the fern and rafflessia plant were created using blender zbrush substance designer and painter work flow. the ivy in the middle was created in houdini and the rest of the vines and trees were created using speedtree as well as the grass.

the fern and rafflessia plant were created using blender zbrush substance designer and painter work flow. the ivy in the middle was created in houdini and the rest of the vines and trees were created using speedtree as well as the grass.

created a trim sheet for the cylinder assets and pillars for the buildings

created a trim sheet for the cylinder assets and pillars for the buildings

references used for the creation of this environment

references used for the creation of this environment